![]() “Revolution, at that point, was absolutely penniless,” Cecil stresses. ![]() Just one of the reasons for its cult status was the involvement of Dave Gibbons, who in the post- Watchmen early nineties, was among the most feted comic book creators in the world, having already built a fanbase as one the most prolific artists in the early days of 2000AD.Ĭecil and Gibbons had met when Cecil was at Activision and was trying to hunt down the game rights to Watchmen, Gibbon’s didn’t have them but the two got on and years later decided to collaborate. And since then Beneath has become a cult classic, enjoyed by waves of fans since, who stumbled upon it in varying ways, more on that later. The game was a commercial and critical hit in the heyday of adventure games, with Revolution’s title being every bit the equal of Lucasarts’ and Sierra’s efforts – no mean feat. While Revolution had earlier games, and is of course best known for its Broken Sword series, it is 1994’s Beneath a Steel Sky that starts a perfect story arc, not only of this tale, but of the huge changes in games publishing across the last two decades. We look at the new title, the journey its predecessor took to cult classic status, and how (appropriately) after almost giving up on the genre in frustration, Revolution found a solution in an unexpected place.īENEATH A STEEL SKY Charles Cecil (left) and Dave Gibbons working on Beneath a Steel Sky. Now, 25 years after Beneath a Steel Sky, Revolution and Gibbons have once again collaborated, with the release of Beyond a Steel Sky.
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